Sunday, March 22, 2009

Twelve sky Two

"Twelve sky Two OL" Korea are by Gigas Soft lasted 3 years the company developed 3D MMORPG (massively multiplayer online role-playing game), the first generation in the market has been a period of five years in Korea, Taiwan, Japan region have a good score. Apart from the second-generation continuation of the first generation of a complete game architecture, but also a wealth of game content, art performance, fast-paced battle scenes are called up on the make, together with the Gigas Soft independent 3D engine GXD Development R & D strength, trust Games at the introduction of martial arts will set off a whirlwind.

www.idarkfallgold.com

Darkfall roles

Game abandoned characters level characters are replaced by the level of skills, upgrade system is 100% of the skills system. In other words, when you learn from the NPC or player of the sword skills, waving a long sword when you attack a monster or a player's time on the long experience of swordsmanship skills. Razorwax AS wish to do so allows gamers to have full play to the personality, choose the most suitable to upgrade their skills. For example, players enjoy close combat, they can ax study skills, study the corresponding can avoid re-split and other related skills. Different races have different skills, as far as possible consistent with the types of characteristics of study skills. For example, dwarves ethnic fighting on the study more effective than studying magic.

http://www.idarkfallgold.com

"Darkfall" Employment NPC followers can! Fresh吧! (Although it is not surprising that stand-alone game, but rarely met with MMORPG Game.) NPC followers can fight alongside you to help you carry the spoils of war and so on. And they can do a good job, no less than your friend. Players can issue temporary orders to the attendant, for example, "add the blood", so that when your HP is less than 10%, entourage will add blood for you. In addition, players can also order a number of NPC followers command, such as patrols, reconnaissance, logging, mining, fishing or even theft. NPC entourage same players can be traded freely.

http://www.idarkfallgold.com

Chinese virtual trading industry scale has reached 10 billion yuan

March 21 message, China Internet Network Information Center (CNNIC) recently issued the 2008 "China's online game user research analysis report." Research data show that China's online game market, significant growth, the current scale of China's online games users has reached 55.5 million people, one of a further increase in the proportion of paid subscribers, has become the domestic online game industry revenue growth, an important force.

The report also showed that younger age, less educated and low-income Games are China's network of user groups showed a significant characteristic, which undoubtedly increased the online games market supervision and management more difficult.

Virtual trading market expanded scale

It is understood that this research report for each month to use at least once in Massively Multiplayer Online Games (MMOG) products users, as at the end of December 2008, and its scale has reached 55.5 million people.

CNNIC report shows that online game users in the overall size of growth, the proportion of fee-paying users are also a further increase in the proportion reached 76.5%. CNNIC report will be defined as paid subscribers through official and unofficial channels to conduct virtual equipment, virtual currency, purchase accounts and payment transactions代练such as virtual users. Virtual trading market, also, to a certain extent on the network to promote the growth of gaming revenue scale.

Statistics show that through non-gaming operators have a virtual way to purchase items online game users accounted for the overall proportion of 19.6%, the scale has reached 10,880,000, virtual trading market scale should be at between 100-13000000000 yuan.

User groups, "three low" characteristics significantly

Users younger age, less educated and low-income online game users in China are the salient features of groups. CNNIC report, statistics show that China's 22 years of age online game users accounted for 52.5 percent overall; specialist and the following academic user accounts for online games overall 77.1%; no income into three groups accounted for, and there is income user groups also mainly concentrated in the 1001-2000 yuan income range.

Online games market low-end users of the structure, not only for the overall development of the market and has a negative impact, but also on the online games market to a more urgent needs. A younger age, low education levels relative lack of user groups act binding, at values more easily on the impact of external environment, and to create a virtual reality for the main characteristics of online game products, the impact of this part of the user is particularly durable and great.

CNNIC report pointed out that the online games market to further improve the supervision and management, be able to game on the network users, especially minors, the effective protection of users, have online games industry in favor of our country healthy and continuous development.
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nterpretation of IGE type of co-operation strategy

Recently, the world's largest virtual transaction B 2C Net IGE Chinese sub-station issued a bulletin, bulletin cover mainly: 1337.com.cn take over the IGE all the United States and the European World of Warcraft receipt and payment operations. Notice an immediate uproar triggered the industry, we really do not know this time got up IGE what medicines are sold in the.

Web's largest account is the largest Black

In fact, no one guessed IGE has a significant change in the near future. IGE since the beginning of the year on the act and its unusual, has been receiving very high prices, however, shall the time node is delayed, at least a half months, then many months, the studio is naturally叫苦不迭. The reason for each question, all of Taiwan's seismic lines cause problems, system failures or node section and many other reasons to prevaricate, As time goes by, people have lost.

IGE since entering China, with market leader position, grasp the absolute WOW U.S. pricing has been a market indicator. While others, such as receiving IGE website is to open a new price, a slight discount than IGE price point, resulting in a virtual trading market has long been on B 2C website price and retail price of receiving a huge price difference, at least percent 60. Suffer from channel studio master at the hands of the major web,敢怒不敢言naturally, and have directed their attacks are aimed at the hearts of the IGE The leader of a group.

Therefore, the period shall at IGE drag from time to time from the many negative message IGE: Some Say IGE a problem with venture capital, investment capital; Some Say IGE at the United States ate a lot of lawsuits, funding tight; Say What IGE have yellow, the pressure of a large payment跑路ready; these messages, there are some people to stir up trouble Emily, while the external IGE is silent, do not accept any interviews, one time for the outside world to the imagination, but no one can touch infants less than准信.

IGE's Many Lives, Many Masters

The announcement of the IGE, IGE.com.cn promise will be one of April 30 before payment of all arrears, how much is the studio's some consolation, however, 1337 to take over the business of receipt of IGE, the majority of Sato people still impenetrable, we may wish to adopt the pioneering history of IGE to find some clues.

In fact, the foreign media on the degree of concern IGE is far better than domestic. IGE in the domestic circle only well-known, ordinary players who are not aware of IGE, but in foreign countries is a public concern and the object of study. IGE abroad market with good reputation, the image of health. Domestic resentment against the United States to fight Chinese currency situation Farmer, IGE reputation repeatedly stated in public that that web sales Farmer has nothing to do with virtual gold coins, gold coins, all from the acquisition to the general audience. Combined with cheap prices and efficient flow, deservedly become the industry leader.

Us at the information can be found, IGE and IGE was the first major shareholders M & YANTIS once. Even though the external publicity YANTIS are IGE acquired business, and according to industry sources, in fact, is most likely to buy YANTIS purchased IGE. The reason why external publicity is the main reason because of the hostile relationship between the two sides in the competition period, the use of a lot of extraordinary measures YANTIS cause poor reputation, and IGE used to focus on one image, so the final decision to adopt after the merger deliberations IGE brand, IGE from moving toward the rapid development of the road.

头壳broken for a better

From these data, we might be able to see some of this cooperation strategy IGE purposes. As we all know, IGE even though Chinese settled at the beginning of the operation very well, but because of mismanagement, repeated internal crisis, plus the trailer section case, so that IGE Chinese brand credibility significantly decreased. Studios have a lot of hate IGE sub-压根itch, let alone a future co-operation. In view of this situation, IGE shell once again the possibility of very big.

IGE has been in private selection can be acquired at the trade website, including SV such a great website, have talked about the acquisition. In fact, the acquisition strategy has been on IGE are a common means. For international excellent competitors, IGE and selection YANTIS usually acquired. If the takeover fails, the website will be used to open vest (vest not a network), changed to driving a price war against rivals. The IGE talk a big circle, and finally select 1337 as the business took over the web, the industry has to give consent. 1337 this was only last year opened a new website, except on business at the speed of knot paragraph, there is no other strengths. It is run by IGE own vest station, or the acquisition of sites, has always been a fan. In short, at the industry's eyes, 1337, or IGE.

Older brother who suffered for many years well who knows

IGE has also selection are possible because of external pressure. Saints consider, as a controversial industry of virtual transactions, IGE has been at the forefront of public opinion tuyere. Media has always been on a virtual trading community have to question the attitude of a good thing, bad thing to adopt a critical attitude, IGE undoubtedly block a lot of gun industry. Even though at the foreign media did not see the practical IGE lawsuit Blizzard news reports, but the profit model IGE legal existence has been controversial, but also prohibited from EBAY Games WOW currency sales IGE is not difficult to see how the stress is enormous . During this period, IGE shell alleviate stress is also the possibility of the existence, at least will not let myself always so compelling.

From the rudderless

IGE shrinking market share, so that the original virtual trading market in an orderly manner up the confusion. IGE time, other powerful web IGE tend to stress, are very careful to do, it is also a virtual trading market during the relatively stable period. Today, the market chaos is self-evident, all website prices hit more the more outrageous, the level of after-sale service is industry-wide collective diving, the last bitter or studio. The past, the industry has IGE wind vane, at least according to the development of the market have to be found, but now they are the widespread chaos.

The stars or the stars, the moon or the moon, IGE or the IGE. IGE can lay a new set of Tai Chi Chuan, depends entirely on the IGE myself.

This article only represents the personal opinion, such as information has inaccuracies, the parties look to correct me!

Aion and wow

Foreign Games mmosite website a recent online poll at the recent Game list, players on the eternity of the tower and the World of Warcraft highest concern. Numerous players in the world look forward to under the World of Warcraft has released updated information on film --- Lich King's anger, at the same time, timeless Tower also announced the upcoming launch, many players hope that the emergence of the Tower of eternity, be able to challenge magic animal world, the status of online games king.
From the Tower of eternity, we can see the screenshot has obvious Eastern European style, the screen is very fine, with the style of World of Warcraft is completely different system is not set aside that picture of timeless Tower World of Warcraft is indeed better than pretty, but of Warcraft the world is the most cost-effective online games. Although the timeless look of the tower is very beautiful, but Game and systems necessary to achieve a balance to be perfect.

There is jokingly referred to as the "World of Warcraft + wings = Tower of eternity", and everyone at imitating the success of World of Warcraft mode, Tower of eternity is no exception. But there is also timeless Tower lot of unique, and that is what it is and the difference between World of Warcraft.

1, Tower timeless characters possess wings to fly, the player can be suspended in the air or against melee.

Two, there is no eternity tower mount system, replaced by the system are turned. Aion is currently published by the system turned into three categories:

Occupational turned: there was informed that the arch Star, killing the two stars have occupational exclusive career turned, turned the role will also affect the ability to post.

Items turned: Games can be turned through some mission Items as incentives, use can be turned.

Special case: there is some special mission or in the case, NPC put players turned into a special status.

Three, Tower of eternity in the PVP system more powerful than Warcraft. Tower of eternity to create a new fighting mode: PVPVE. Game of the abyss by the upper, middle and lower composed of, they were assigned into nine "battle area" to allow trade unions to fight against and control.

Four, players should not fly in the water, in water damage.

Friday, after the death of characters will return to the place-bound, in the eternity of the tower, you can not see the specter of World of Warcraft model.
Six, dyeing system. Players can DIY their own clothes, set up through the details to make our mission more personalized role.

Seven, the Society must reach a certain level in order to expand the scale.

Eight, the timeless skills of the cooling tower of its own, and the World of Warcraft at this point, however, add a plug-in required to complete.



Tuesday, March 17, 2009

darkfall's server is ok now

The servers have been up and running for a few hours. We applied a patch that starts addressing the lag and sync issues some players were facing in the last few days during prime time.

We will also bring the servers down sometime tonight for a quick restart during which time we will enable increased capacity as a first step to improve the queue times.

In the next few days we'll keep increasing capacity and applying optimizations to further improve queue times and server performance. It's our goal to eventually eliminate queuing from the game.

We'll post more updates on this in the next couple of days, and we will monitor the situation closely before we offer more Darkfall copies.

Thank you,
The Darkfall Team

Darkfall Tutorial Video

I found this a couple of days ago, it's a must view for anyone just getting started playing DF. The link takes you to a video download site, type in the scrambled letters and click the *Download button. An optional button will appear after 45 seconds to give you the option of downloading the video free. The file is 375 MB and it does take some time to load, so drop the window and wait for about 30 minutes and you will have the most informative tutorial video I have found.

http://www.megaupload.com/?d=KB3HY47P

p.s. Remember to choose the save file option so that you can go back and review the video again and again.

from darkfall.cc

from:http://www.idarkfallgold.com/forum/default.aspx?g=posts&t=7

Darkfall Hacks problems

First darkfall hacks come out .It the av company won't fix the hack problems, it will destroy the darkfall.

So the av must fix the hack problem as soon as possible,or the darkfall players will hate the darkfall.

then the darkfall also becomes another common mmorpgs

speedhack video from youtube, http://www.youtube.com/watch?v=WkiR1_HrfAw.

from:http://www.idarkfallgold.com/forum/default.aspx?g=posts&t=8

Darkfall forum is active now!

Our forum is active now , we can talk about all of darkfall and other games now .

our darkfall forum is www.idarkfallgold.com/forum.

are you ready? go!!

Friday, March 13, 2009

How about darkfall's UI?

The article is from :http://www.idarkfallgold.com/blog/post/2009/03/13/How-about-darkfalls-UI.aspx

one man says:

The UI is pretty bad, like original EQ bad. The worst part is that there's no explanation of anything. You go in and don't really know how to do anything.

There's this dual mode thing, one where you have access to keyboard mapping, journal maps, skill setups and such and one where you fight and move around and all that. It's extremely frustrating at first because you'll have to go into the other mode to do something then when you're attacked it's a couple steps to get out and a couple to draw and fight.

The chat is pretty horrendous, sending tells isn't done in the main windows, but in tabs and such.

There's a few other things that are a pain, bars and locations, inviting others to group or trade and more.

The thing is that you do get used to it all. A few of the things are even better than other MMO's after you set them up the way you want. I love having my close friends on tabs.

I put it down to one of those independent developer quirks, but for some people it's a lot harder to get used to and enjoy.

But there is some people choose the diffrent opinions:

I like the UI its different.

Some people may have legitimate concerns over the UI others are just upset because its different than EQ and WoW's standard UI that every other mmo uses.

So how do you think the darkfall online 's ui? is it diffrent or so holy ?

Let us talk the darkfall's ui?

Who can provide cheap darkfall gold?

Darkfall online is beta now.Once it come out ,it was so popular.Many people like it's forms of

game play.The server of darkfall is down a little time because of the many people .Many

player says it is the best MMORPG games ever now.

If you want to become strong in the game ,you should buy the darkfall gold.And if you have

no time ,you can hire some darkfall powelevelings.

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I am also a darkfall Lovers.We can share some darkfall ideas.

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Thursday, March 12, 2009

Dark fall features(adventure and explore)



Explore five continents, countless small islands, trackless underwater depths, and a sprawling underworld. Hundreds of dungeons and adventure areas await.

Play any of Agon's six dominant races. Each race has a unique set of abilities, as well as its own civilization, culture, and way of life.

Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.

Travel through geographically diverse regions that are alive with plants, trees, birds, animals, and even insects.

Experience a world brought to life by real-world physics and dynamic lighting and shadows. Watch trees and grass sway in the wind as sunlight peeks through passing clouds. Observe the movements of Agon's twin moons, which are part of a dynamic planetary system with smooth day/night cycles. Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing.

Darkfall’s terrain has been painstakingly hand-crafted by our artists, rather than conveniently auto-generated. This means non-repetitive, unpredictable, and unique locations to explore, discover and use. Darkfall's world is full of wonders, small and large.

Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance


from www.idarkfallgold.com

Wednesday, March 11, 2009

The Darkfall world

Geography

Darkfall claims to feature one of the largest online worlds of any MMORPG created to date. The Darkfall world is comprised of a large, central continent named Agon, on which all 6 racial capitals are found, surrounded by 4 smaller continents to the north-east, north-west, south-east and south-west. In addition, there are numerous small islands and archipelagos. It has been estimated by one of the developers that it would take roughly 8 hours for a human to run from one end to the other. (For comparison, Blizzard's World of Warcraft continent of Eastern Kingdoms is 3 hours from north to south.)

The world includes a wide range of diverse terrain types, including forest, plain, desert, ice, jungle/tropical, swamp, and wasteland areas. Every part of the Darkfall world has been handmade by the developers and not computer generated. Darkfall developers have stated that any/all terrain can be accessed and traversed by characters possessing the appropriate skills, e.g. mountains may be climbed by those who possess sufficiently high climbing skills; islands may be reached by those who possess a suitable watercraft.


from :www.idarkfallgold.com

darkfall launch

The game finally went live on February 26, 2009, 9:00 AM GMT +1, 12 hours late of the set launch time.[22]

The launch saw numerous setbacks. Players stumbled upon a critical bug, which reportedly gave them an advantage and resulted in the developers taking the game down for post-release bugfixing. Despite careful planning and a limited release, Aventurine were unable to handle the overwhelming amount of traffic to the online store and forums, causing those features to become extensively unavailable to customers. [23]

It was also reported by Aventurine, with some forums reporting the number of users affected in their thousands, that there have been cases where pre-orders failed without this being immediately apparent to the customer, causing that customer to have to wait for the eventual release of more copies.[24]

They will be compensating the downtime with free game time

darkfall development history

To date, over 1000 screenshots, 10 official game videos, and approximately 285 pages of developer journals, articles and Q&A transcripts are available, charting Darkfall's development progress over 8 years. By comparison to its contemporaries, Darkfall has had quite a checkered development history, having been widely lauded by gamers for its wide-ranging gameplay and hardcore approach to PVP, as well as having been accused by some[who?] as vaporware[citation needed], due primarily to its long development time, repeated retractions of beta announcements, and unconventional approach to the game's public relations and advertising.

On 29 August 2001, Razorwax announced the development of Darkfall and launched its official website [4]. The Razorwax development team was based in Oslo, Norway, and initially consisted of five members: Claus Grovdal (Lead Design and Producer), Ricki Sickenger (Lead Tools and Game Logic Programmer), Henning Ludvigsen (Art Director), Kjetil Helland (Lead 3D/Client Programmer), and Erik Sperling Johansen (Lead Server Programmer). Approximately 14 months later, in October 2002, the Razorwax team was integrated into Aventurine SA, a newly-formed company based in Athens, Greece, ostensibly created for the continued development and subsequent commercialisation of Darkfall [5]. When the Razorwax team and the Aventurine team had their first meeting in Athens, a member of one of the teams joked that Razorwax should relocate from Norway to Greece due to the lower taxes and cost of living in Greece. Eventually, the two teams realised that this idea actually made very good business sense,[6] and by December 2002,[7] the relocation of Razorwax, now Aventurine, was finalised.

In September 2005, a signup page for a closed clan beta was made available on the web. This beta never eventuated, however a 1.5 minute Darkfall gameplay video was released on February 2006 as recompense to the community [8]. A later statement from associate producer Tasos Flambouras explained that a decision had been made internally to devote additional money and resources into expanding the scope of the game.

Darkfall's first major public revelation was at the game convention E3 in 2006, and while Aventurine did not have a publicly playable version at the time, various industry journalists were shown a standalone demonstration version of the game [9]. From June 2006 onwards, just after E3, the Darkfall development team began releasing bi-weekly developer journals and community question/answer articles, published on the game forum site Warcry.

An announcement on the 11 July 2006 stated that preparations were being made to begin beta [10], although Aventurine stated it did not have a publisher for Darkfall at this time, and that they were considering the possibility of self-publishing the game [11]. Six months later, on 17 January 2007, Aventurine announced they were in active discussions with prospective partners, distributors, publishers, and technology providers, and that a fully functional and stable beta build was running on remote servers [12].

On the 30 January 2007, Aventurine released their second official gameplay video, consisting of about one minute of ingame footage demonstrating real-time melee combat, mounts (including mounted combat), spellcasting and naval combat [13]. In May Aventurine gave an update on their progress towards beta, announcing that their internal target date for beta was for summer 2007 [14]. A later update, on 2 August 2007, stated that beta would not start until negotiations with possible publishers were complete [15].

On 22 February 2008, Aventurine released a "location test video" depicting various NPC and player-crafted city locations in the game [16]. Later, in April, it was announced that Darkfall was feature-complete [17], and in May, that "... our launch date will be inside 2008, with the public beta preceding it by a few weeks. This is official and internally we're a lot more specific, but pending an announcement, we cannot say more at this time" [18].

In June, Aventurine confirmed they had signed with Greek company AudioVisual Enterprises to distribute Darkfall in Europe [19], and this was confirmed by AudioVisual in a stock market announcement made to the Greek stock exchange.

On 29 August 2008, Darkfall's official beta was announced as the final scene of a 17 minute gameplay video, which demonstrated numerous aspects of the game, such as small and large group PVP, including small and large group mounted combat, ship sailing and naval combat, magic and archery, and vehicular combat, creative use of in-game physics and magic, crafting, banking, 3 different PVE encounters demonstrating mob AI, and city building and sieging.

Since September, Aventurine has been conducting a limited public hardware test of Darkfall as the first phase of public beta.

On 16 October 2008, Darkfall was publically presented at Athens Digital Week. This event was unofficially reported by a member of the Darkfall forum moderators during this event, including a 30 minute video of Darkfall played live on stage.

On 5 December 2008, Tasos Flambouras announced that Darkfall would be released for the European market on 22 January 2009 . The American release is said to proceed shortly after.[20] Players from other parts of the world may participate in the European launch event since tests have shown the game will be playable from outside Europe.[citation needed]. However, Tasos Flambouras announced on 16 January 2009 that the European release date had been delayed to 25 February 2009.

Since the commencement of public beta, several official and unofficial beta reports and previews have emerged. Thise includes a selection of beta tester reports.

On February 18, 2009, the NDA was lifted.[21]